AI Insights · Timothy · July 2024
Top 5 io Games on iOS in Europe Q2 2024
Discover the performance trends of the top 5 io games on iOS in Europe for Q2 2024, highlighting key metrics such as downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 io games on iOS in Europe exhibited varied performance trends across downloads, revenue, and weekly active users. Data from Sensor Tower provides insights into these metrics.
Paper.io 2 by Voodoo saw a consistent number of downloads, peaking at approximately 108K in mid-June. Revenue experienced a steady decline from early April, with the highest weekly revenue of $5.6K dropping to around $3.6K by the end of June. Weekly active users showed a slight increase, starting at 332K and ending at approximately 343K.
Snake Clash! from Supercent, Inc. had fluctuating download numbers, with the highest at around 81K in early April and a significant rise to 76K by the end of June. Revenue increased steadily, starting at $1.8K and reaching approximately $3.7K. Weekly active users also grew, beginning at 253K and ending at around 337K.
Hole.io, another title from Voodoo, showed strong download numbers, starting at 40K and peaking at approximately 82K in mid-June. Revenue varied slightly, with the highest weekly revenue of $2.4K occurring in late May. Weekly active users increased from 261K to approximately 353K over the quarter.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced moderate download numbers, with a notable peak of 7.5K in early June. Revenue remained relatively stable, with the highest weekly revenue of $2.8K in early April, and ended the quarter at around $1.9K. Weekly active users showed a significant rise, starting at 8.7K and reaching approximately 18.6K in early June, before declining to around 9.8K by the end of June.
Agar.io from Miniclip.com maintained stable download numbers, averaging around 10K per week. Revenue fluctuated throughout the quarter, peaking at $5.2K in early April and ending at approximately $3.6K. Weekly active users remained consistent, starting at 50K and ending close to 45K.
For more detailed insights and data, visit Sensor Tower.